Teenage Mutant Ninja Turtles #92 Review
After being disappointed with the last issue, TMNT #92 rights the ship, doing the job the prior issue should have done and moved the story forward.
Master Splinter moves forward with his plans to relinquish control of the Foot Clan. Baxter Stockman looks to lock his Mayoral campaign. Old Hob plots strategy to talk down the Earth Protection Force and Agent Bishop. Finally, Metal Head and Bishop finalize there plans to team-up and take down the Turtles and their allies.
This comic proves to have the same problem that Naomi #2 does. The padding and decompression essentially make reading these books monthly pointless. If the last issue was skipped entirely the reader wouldn't have missed anything at all. That's a problem.
Aside from that, there is nothing functionally wrong with the issue. TMNT #92 sets up the City at War story-arc nicely, and outside of the ending being slightly rushed, I have no complaints. It will be interesting to see what happens next because the turtles are about to catch hell from all sizes.
The art for the issue is pretty standard for the series if not a little underwhelming. It's not that any of Michael's art is poor he's just not being given much action to work with. Most of the scenes are conversational and we're still in the setup phase of the story-arc. I kind of feel bad for Mike. He's a solid artist. I just hope he's around when the action finally picks up.